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42 Game Reviews

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18 MONTHS...

You know, that's pretty damn much time to develope a good flash game. But this gets repetetive pretty quickly. The controls seemed a bit odd at first. And sometimes there were totally unfitting music to a scene.

Dude; with 18 months you could make a pretty damn good game, easily, with that much time for improvement. Someone could even write a friggin good book in less than that.

Sorry mate, but this doesn't seem like it took 18 months to make. It looks like it took less than two months. Considering how much time you have on 18 months, and especially the holidays and the long vacations, this ain't good enough for an 18-month production. I expected far more when I read "After nearly 18 months of development".

Again, sorry mate, but this just ain't good enough. Also, the music better be made by you, or else I would give you 5 stars.

*Yawn*

The concept was alright, but there are some flaws, which make this game boring.

1. I lose men when I make troops, but for what ****ing reason do I lose even more when they die? That's not logical the least. And, that's just wrong.

2. You realize that ships wouldn't crash into each other and just sink... rite? Come on, do ships in reality or games do so? The answer: NO.

3. Air battles: When the enemy bombards you from the tallest level on the map (Why have levels???), it's plain impossible to make a come-back. Maybe you should have made the AI unable to do so, to bombard you from above for eternity.

It wasn't pretty entertaining to me, and the way to play it was a bit lame to me. Conquering nations, upgrading and stuff - it got boring way too quickly.

Meh.

Well, it wasn't much fun. It was too slow, and after only two of those sectors, I quited.

Uh, real-time strategy? Dude, that's not a proper real-time strategy game. The pace of this game is slow, which it should not be.

Graphics wasn't anything special - rather boring.

And besides, you've taken use of what the Command & Conquer-series have used - mobile construction vehicle, just that you made it a ship. And the units and the attacks... lame.

Make something better and faster when you make such stuff. And you should play Command & Conquer: Red Alert 3. That will give you a look on what a real real-time strategy game is.

DJStatika responds:

Well as you quitted before the tutorial was over, you wouldnt have seen the units so im surprised you feel you can just call them "lame". Youve only seent he attack drones. The are much faster and more varied unit in the game than just that, and I don't see how the unit speed has anything to do with it being an RTS.

A bit too fast.

But otherwise, it's a nice game. It gets impossible when one gets like 800 pixels, and it's not fun when you lose in about ten seconds. It's going too fast as one progresses, so don't make so fast games, plz? Love ur games by the way, Joey.

Well...

You could at least added some music and a checkpoint for each level completed...

Ah, yes...

Reminds me so much of the great times I had with SM64. Great work dude, just great. The size of the file is over the limit, but it's understandable that it came through.

Cheers, mate.

Dude...

If this is your first flash, I can't wait to see more of them.

Just one little thing you got wrong

Lazer is spelled laser, since it's an shortened word for Light Amplification by the Stimulated Emission of Radiation. Otherwise, a good game.

LongAnimals responds:

We do know that, which is why the in-game Lazer isn't actually a LASER :-)

Sigh...

It gets boring after a while, and as two other guys have said, the fully upgraded shotgun makes this game easy, and boring. It's getting lame, really. How about something new?

Well...

You made the game too hard to be entertaining, the aim practically sucked, the enemies moved everywhere away from the aim, but the graphics were DAMN AMAZING!!! But please, make something easier. And remove that camera movement will ya? It makes thing hard also.

$0 | h3rd u l13k mudk1pz.

Age 29, Male

Somewhere down in hell

Up yours.

Joined on 1/4/09

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